In Java, multithreading is a powerful feature that allows concurrent execution of two or more threads for maximum utilization of CPU. Understanding the lifecycle and states of a thread is crucial for writing efficient multithreaded applications. In this blog, we’ll explore the various states a thread can be in and the transitions between these states.
In the context of programming, a thread is the smallest unit of execution within a process. A thread is a lightweight subprocess that can be managed independently by a scheduler. Each thread in a program operates within the context of a process, sharing the process’s resources such as memory and file handles, but it has its own execution stack and program counter.
Concurrency: Allows multiple tasks to be in progress within a single program. This is essential for performing tasks like handling user inputs, processing background tasks, and updating the user interface simultaneously.
Parallelism: In a multi-core processor environment, threads can run in parallel, thus making better use of CPU resources and improving the overall performance of the application.
Responsiveness: Threads can enhance the responsiveness of an application. For instance, in a graphical user interface (GUI) application, a dedicated thread can be used to handle user inputs while other threads handle background tasks. This ensures that the application remains responsive to user actions.
Resource Sharing: Threads within the same process share memory and resources, which allows them to communicate and share information more efficiently than separate processes. This sharing reduces the overhead of memory usage and improves performance.
Efficient Use of Resources: Threads can be used to perform multiple tasks simultaneously within the same program, thereby making efficient use of system resources. For example, in a web server, multiple threads can handle multiple client requests concurrently.
Extending the Thread class
public class MyThread extends Thread {
@Override
public void run() {
// Code to be executed by the thread
for (int i = 1; i <= 5; i++) {
System.out.println("Thread is running: " + i);
try {
Thread.sleep(500); // Simulate some work with sleep
} catch (InterruptedException e) {
e.printStackTrace();
}
}
System.out.println("Thread execution completed");
}
public static void main(String[] args) {
MyThread thread = new MyThread();
thread.start(); // Start the thread
}
}
Output:
Thread is running: 1 Thread is running: 2 Thread is running: 3 Thread is running: 4 Thread is running: 5 Thread execution completed
Explanation:
Key Points:
Implementing the Runnable Interface Runnable Interface
public class MyRunnable implements Runnable {
@Override
public void run() {
// Code to be executed by the thread
for (int i = 1; i <= 5; i++) {
System.out.println("Thread is running: " + i);
try {
Thread.sleep(500); // Simulate some work with sleep
} catch (InterruptedException e) {
e.printStackTrace();
}
}
System.out.println("Thread execution completed");
}
public static void main(String[] args) {
MyRunnable myRunnable = new MyRunnable();
Thread thread = new Thread(myRunnable);
thread.start(); // Start the thread
}
}
Output:
Thread is running: 1 Thread is running: 2 Thread is running: 3 Thread is running: 4 Thread is running: 5 Thread execution completed
Explanation:
Key Points:
In Java, threads go through several distinct states from their creation to their termination. Understanding these states is crucial for effectively managing multithreaded applications. Below, we introduce the phases of a thread’s lifecycle and provide an illustrative diagram for better comprehension.
Thread thread = new Thread(new MyRunnable());
Runnable: A thread that is ready to run and waiting for CPU cycles.
thread.start();
Blocked: A thread that is blocked waiting for a monitor lock. It occurs while Entering a synchronized block or method when another thread holds the lock.
synchronized (lock) { // thread code }
Waiting: A thread that is indefinitely paused, awaiting a specific action from another thread. You can enter this state by calling wait() on an object.
synchronized (lock) { lock.wait(); }
Timed Waiting: A thread that is waiting for another thread to perform an action within a time limit. You can enter this state by Calling sleep(), wait(long timeout), join(long timeout), LockSupport.parkNanos(), or LockSupport.parkUntil().
Thread.sleep(1000);
Terminated: A thread that has completed its execution.It occurs When the run() method finishes execution.
public void run() { // thread execution code System.out.println("Thread is running"); }
Example 1:
public class ThreadLifecycleExample {
public static void main(String[] args) {
Thread thread = new Thread(new MyRunnable());
System.out.println(thread.getState()); // NEW
thread.start();
System.out.println(thread.getState());
// RUNNABLE
try {
thread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println(thread.getState());
// TERMINATED
}
}
class MyRunnable implements Runnable {
@Override
public void run() {
System.out.println("Thread is running");
}
}
Output:
NEW RUNNABLE Thread is running TERMINATED
Example 2: Synchronization and State Transitions
public class ThreadSyncExample {
private static final Object lock = new Object();
public static void main(String[] args) {
Thread thread1 = new Thread(new SyncTask());
Thread thread2 = new Thread(new SyncTask());
thread1.start();
thread2.start();
}
static class SyncTask implements Runnable {
@Override
public void run() {
synchronized (lock) {
System.out.println(Thread.currentThread().getName() + " has acquired the lock");
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println(Thread.currentThread().getName() + " is releasing the lock");
}
}
}
}
Output:
Thread-0 has acquired the lock Thread-0 is releasing the lock Thread-1 has acquired the lock Thread-1 is releasing the lock
In this example, we will create a class Counter with a method increment() that increments a shared counter. We will use a synchronized block to ensure that the counter is incremented safely by multiple threads.
Example: Synchronization with a Shared Counter
public class SynchronizedExample {
public static void main(String[] args) {
Counter counter = new Counter();
Thread thread1 = new Thread(new CounterTask(counter));
Thread thread2 = new Thread(new CounterTask(counter));
thread1.start();
thread2.start();
try {
thread1.join();
thread2.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println("Final counter value: " + counter.getCount());
}
}
class Counter {
private int count = 0;
private final Object lock = new Object();
public void increment() {
synchronized (lock) {
// thread code
count++;
System.out.println(Thread.currentThread().getName() + " incremented count to: " + count);
}
}
public int getCount() {
return count;
}
}
class CounterTask implements Runnable {
private final Counter counter;
public CounterTask(Counter counter) {
this.counter = counter;
}
@Override
public void run() {
for (int i = 0; i < 10; i++) {
counter.increment();
try {
Thread.sleep(100); // To simulate some work being done
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
Output:
Thread-0 incremented count to: 1 Thread-1 incremented count to: 2 Thread-0 incremented count to: 3 Thread-1 incremented count to: 4 Thread-0 incremented count to: 5 Thread-1 incremented count to: 6 Thread-1 incremented count to: 7 Thread-0 incremented count to: 8 Thread-1 incremented count to: 9 Thread-0 incremented count to: 10 Thread-1 incremented count to: 11 Thread-0 incremented count to: 12 Thread-1 incremented count to: 13 Thread-0 incremented count to: 14 Thread-1 incremented count to: 15 Thread-0 incremented count to: 16 Thread-1 incremented count to: 17 Thread-0 incremented count to: 18 Thread-1 incremented count to: 19 Thread-0 incremented count to: 20 Final counter value: 20
Explanation:
🔹Counter Class
Fields:
Count: The shared counter variable.
Lock: An object used for synchronization.
Methods:
increment(): This method increments the counter. The method is synchronized using the lock object to ensure that only one thread can execute the code inside the synchronized block at a time.
getCount(): Returns the current value of the counter.
🔹CounterTask Class
Implements the Runnable interface and contains the logic to call the increment() method of the Counter class multiple times.
🔹Main Method
Key Points:
This example demonstrates how synchronization can be used to control access to shared resources in a multithreaded environment, preventing race conditions and ensuring data consistency.
Mastering Java thread lifecycle and states is essential for efficient multithreaded programming. This knowledge enables developers to create responsive applications that optimize system resources, especially in multi-core environments. Understanding thread states and transitions helps manage thread behavior effectively, improving performance and minimizing common concurrency issues like race conditions and deadlocks.
In the ever-evolving landscape of Java development, proficiency in thread management is a crucial skill. Proper implementation of thread lifecycle management and synchronization techniques allows developers to build scalable, efficient applications capable of handling complex tasks and high user loads. As software systems grow more complex and distributed, expertise in Java’s threading model remains vital for creating high-performance, concurrent applications across various domains.
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